In this add-on improvisation game, party goers acquire the emotional state of the most recent guest to enter the party.
Game Type: Improvisation
Age Range: 10+
Number of Participants: 5-15
Materials: None, or, possibly, a deck of EMOTION CARDS
Explanation: The host of a party and the guests acquire the emotional state of whoever enters the party.
How to Play:
- One person volunteers/is chosen as the host. The host begins with a neutral emotion.
- The first guest knocks or rings the bell (saying “knock-knock” or “ding-dong”), and enters in highly charged emotional state.
- As soon as the host picks up on the emotion, she “catches” it, and interacts with the guest.
- The next guest enters with a different emotion, and the host and guest “catch” it.
- Things get more chaotic as more guests enter, as each new guest causes a different emotion to permeate the party.
- Once the first guest has entered, the participants can interact with different people until they notice a change in the emotion, and then they must adapt that emotion.
- The participants should not watch the new guests for the emotional state, rather, they should let the emotion “travel” to them as it will.
- Emotions that work well with this exercise include: excitement, fear, anger, jealousy, joy, sadness.
- If you haven’t done so previously, this might be a good time to discuss with the participants how to express negative emotions such as anger without violence: what verbal and physical things show anger (in performance) without hurting anyone in reality?
- The participants will be really energized after this game, so plan accordingly to make use of it.
- It’s useful to have a deck of emotion cards to use for this game; it removes the pressure of thinking of one and prevents repeats.